Jenesee speaks with Dave Bennet, Project Director, and Patrick Jalbert, Design Director, at Schell Games about VR, motion sickness tech, and design from the game “Until you Fall”
Ben Myres and Sugar Kimani talk to Jenesee about their upcoming indiegame launch in this Good Shepherd Entertainment publisher episode. https://store.steampowered.com/app/700160/Semblance/ Disclaimer: Previously done for Good Shepherd Entertainment on their YouTube channel. VIDEO VERSION (08/02/2018[…]
Hear Walter’s story of renown logo and brand development in the gaming industry, his struggle with mental illness and his new start. Working with companies like Unreal, ID Software, GameSpy, Epic Games and more he[…]
Jenesee is boosting the bandwidth on the PC video game “Where the Water Tastes Like Wine” with an interview she conducted with Johnnemann Nordhagen from Dim Bulb Games. The pair talk about American History,[…]
Jenesee speaks with Bill and Amanda Gardner, Founders of The Deep End Games, on their award-winning project, Perception. Blind protagonist Cassie uses her unique senses to explore her haunted past in a psychological thriller[…]
Sezzur gets into a semantics fight, Zanatari becomes the first plate & mail wearing rogue, Karrul collects roof shingles, and a dragon is somehow involved in the fiasco. Yup, Summer is over and we’ve returned! Audio issues killed the opening and closing of the podcast. === Share your thoughts with us on Twitter @Deathd4, listen
Seb Liese & David Dino, both developers for Sumo Digital, and Tom Davis from Plan of Attack join Jenesee after Pax East to talk about Snake Pass, Little Big Planet 3, and the Unreal Engine.[…]